Save load? physics devlopment for contest.

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers

Do you think devloping a python script for saving the entire scene will be helpful towards the contest.

yes
2
67%
no
0
No votes
Maybe (if someone else made the script)
1
33%
 
Total votes: 3

darkelfv
Posts: 22
Joined: Sun Jan 14, 2007 10:16 pm

Save load? physics devlopment for contest.

Post by darkelfv »

I have seen a python script for saving and loading data in a game, Using it on one object is simple enough.

http://www.blendenzo.com/tutSaveLoad.html

However if we could devlope this to save and load for our complex scenes we could save time by saving the progress after you get something working right, then load from that point and work on section by section.

I know that changing something unrelated in the scene can cause problems with the rest of the scene. So does anyone think this would be worth the trouble? if you have a very long rube goldberg simulation, it could save some time working on those just right places at the later part of your simulation. Also its will help you devlope parts the work even with a little variation.
User avatar
Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Post by Erwin Coumans »

You can break up long simulations into smaller ones and put each in its own scene, and use a trigger/Scene Actuator to switch to the next scene.

Hope this helps,
Erwin