I have seen a python script for saving and loading data in a game, Using it on one object is simple enough.
http://www.blendenzo.com/tutSaveLoad.html
However if we could devlope this to save and load for our complex scenes we could save time by saving the progress after you get something working right, then load from that point and work on section by section.
I know that changing something unrelated in the scene can cause problems with the rest of the scene. So does anyone think this would be worth the trouble? if you have a very long rube goldberg simulation, it could save some time working on those just right places at the later part of your simulation. Also its will help you devlope parts the work even with a little variation.
Save load? physics devlopment for contest.
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