When both children have static bounds they do not collide, but if only one of the colliding children use static the collision works fine. I was using a non default mesh, not the one in this file.
This example will show what I'm talking about. after playing once, change only one of the children to box or convex and it works fine. Only static to static don't work.
http://appolonius1978.googlepages.com/c ... unds.blend
Compound child with static bounds not working
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Edit, I thought it could be similar to what i was having problems with. However I see now its not.
I did come up with a workaround, you can use boxes that overlap your mesh and use that as a hitting point for the collision.
Then make them invisible using a game actuator, I tested this and it works
As far as advanced meshes for colision, it seems there is either another solution im unaware of or its a bug.
I did come up with a workaround, you can use boxes that overlap your mesh and use that as a hitting point for the collision.
Then make them invisible using a game actuator, I tested this and it works
As far as advanced meshes for colision, it seems there is either another solution im unaware of or its a bug.
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