Hi there, I basically need help with choosing an appropriate collision detection. I am creating a 3D Table Tennis game for my project, in XNA 4.0 C#. I do not know the best collision detection for racquet and the ball.... I was thinking in terms of swept and continuous collision detection but with some research I found out it's not the best collision detection for my game. The collision has to be precise. I need help with choosing a collision detection algorithm.
Cheers
Collision detection for 3D Table Tennis
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- Joined: Thu Dec 08, 2011 11:44 pm
Re: Collision detection for 3D Table Tennis
lmao this site is actually useless lol