Since working on the physics for the ships of our game Pulsedrive I've always had this issue bogging me.
I'm not working with bullet for a long time yet, so I probably don't know if I just have done something stupid in the setup of the engine.
To get you a better overview of the situation I made a little picture for you:
Most of the time the ship will just crash through the border marked with the red arrow when I am "fast" enough. This will also happen if I jump off a ramp and do a hard landing afterwards. I will just smash through the ground.
Someone may point me into the right direction?
Fast objects crashing through my level bounds
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- Posts: 7
- Joined: Thu Jul 15, 2010 10:42 am