Represent a mesh created by maya in Bullet physics
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- Posts: 12
- Joined: Tue Apr 19, 2011 6:02 am
Represent a mesh created by maya in Bullet physics
Can anyone tell how to represent a polymesh object created in maya directly to bullet physics. Is there any api like trimeshconverter for maya meshes?
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- Posts: 3
- Joined: Mon Apr 25, 2011 1:53 pm
Re: Represent a mesh created by maya in Bullet physics
If you take a look at the bullet API, there is a chart for the breakdown on Collision Objects. I'm guessing you want the object to be movable, and it's a mesh of triangles, so I'm guessing you want btConvexHullShape.
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- Posts: 12
- Joined: Tue Apr 19, 2011 6:02 am
Re: Represent a mesh created by maya in Bullet physics
donkeystalk wrote:If you take a look at the bullet API, there is a chart for the breakdown on Collision Objects. I'm guessing you want the object to be movable, and it's a mesh of triangles, so I'm guessing you want btConvexHullShape.
Thank You for the information
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- Posts: 12
- Joined: Tue Apr 19, 2011 6:02 am
Re: Represent a mesh created by maya in Bullet physics
Hi,
Any how I was able to set a bullet world with maya meshes, But its telling collision eventhough there is no collision.
I used a a cylinder and a shell, some times even though it penetrates throgh the other no collision is told. While moving the other just a bit tells collision eventhough der is no collision.
Can tell what is going wrong.can u give a remedy?
Any how I was able to set a bullet world with maya meshes, But its telling collision eventhough there is no collision.
I used a a cylinder and a shell, some times even though it penetrates throgh the other no collision is told. While moving the other just a bit tells collision eventhough der is no collision.
Can tell what is going wrong.can u give a remedy?