Hello All
I am trying to make a rigid body fracture simulation for which I need to use volumetric tetrahedral meshes. I found out that Bullet has the soft body class which uses such meshes, and has various parameters related to it. After going through the API, I could not really figure this out: Is there a parameter tuning which makes these soft bodies undeformable? As in they will acts as rigid bodies, but will be volumetric in nature?