using animated directx mesh

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cebugdev
Posts: 15
Joined: Fri Nov 19, 2010 8:58 am

using animated directx mesh

Post by cebugdev »

Hi all,

i have an directx mesh (.x) humanoid character and i want to integrate collision detection with it using bullet physics.
My scene is also an directx static mesh.

the humanoid .x mesh is animated using boned animation, my question is
WHat is your recommended coliision shape for my humanoid mesh so that i can use it in bullet physics?

what are your recommended approach so i can interact my dx mesh into bullet physics?