Hi All
I'm inegrating Bullet into 3D app. I've added btGeneric6DofConstraint based on app's joint data and the constraints work (at least in first view). However, the app has also "viscosity" params used for inverse kinematics. It works like "friction" but for joints. It would be nice to use it for Bullet constraints as well. For example it's easy to constraint a pendulum's swings but there is no damping/decay control. So the question is:
How can I simulate viscosity for btGeneric6DofConstraint ?
Thanks