Hi,
I've implemented a pretty standard PointOnLine constraint in my engine:
C=|(p2-p1)xl| where l is the line normal in world space, p1 and p2 the points on the bodies (also in ws).
The line is fixed on point body1. So d/dt(l) = w_1 x l (w_1 angular is the velocity of body1).
The jacobian (vel1,angVel1,vel2,angVel2) is asymmetric, I think thats correct:
vel1 = -vel2 but
angVel1 != -angVel2
Everything works so far - Thanks to Erin for his GDC slides! The problem I have: Adding three of this constraints to two bodies to just allow sliding without any degree of rotation is a bit unstable - the body oscillates a bit and reacts not stiff. I use baumgarte for error correction.
Any ideas of how to get a stable slider joint?
Slider Joint Stability
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- Posts: 6
- Joined: Fri Sep 10, 2010 2:13 pm
Re: Slider Joint Stability
okay, it may be smarter to combine a constraint which locks the angle of both bodies with a point on line constraint to get the effect Or to formulate the whole prismatic joint jacobian and create a single constraint.