Ogre + Bullet (Sigh)

Please don't post Bullet support questions here, use the above forums instead.
strychnine213
Posts: 1
Joined: Wed Feb 23, 2011 7:31 pm

Ogre + Bullet (Sigh)

Post by strychnine213 »

Hey all! First off let me start by saying I'm new here :( Sorry for stupid questions in advance. I was wondering how to add physics to my scene using Ogre. I currently have motion states setup in a header file and have the project (what I want to add physics to) set up and working, but for the life of me can't get a Physics simulation going. I was wondering if anyone had a good tutorial,or some advice?

Thanks.
Strych.
JVene
Posts: 4
Joined: Fri Feb 18, 2011 12:16 am

Re: Ogre + Bullet (Sigh)

Post by JVene »

I only noticed your question today, but...

First, have you tried OgreBullet?

It is sufficient to tie Bullet and Ogre into a single, running build which you can then observe and study as to how they tied the two together, and branch from there. I'm not convinced OgreBullet is complete and useful as framework, but following their demo in a debugger yields sufficient knowledge to overcome the position you're in now.