Collision Detection without Dynamics?
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Collision Detection without Dynamics?
Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?
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Re: Collision Detection without Dynamics?
Was this question ever answered? I'm also interested in this subjectDragonlord wrote:Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?