Lighting sometimes gets inverted, crashing problem

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
Icoxo
Posts: 24
Joined: Fri Feb 10, 2006 4:39 pm

Lighting sometimes gets inverted, crashing problem

Post by Icoxo »

Two more bugs I found,

1). sometimes the lighting gets inverted on the objects which I most often found when scaling in object mode.
2). In a few cases, one involved building structures out of rectangular/square flat slabs it crashed in certain situations with a lot of bodies and a lot of colliding. Tried to reproduce it with a bunch of cubes (300+) falling into each other but couldn't. If the physics simulation can't handle it then it should issue a warning of too much memory and exit the game (but not blender)(this using bullet)
o----o
Posts: 7
Joined: Mon Feb 27, 2006 12:04 am

Post by o----o »

hi

When I used Bullet engine in game with 2 scenes(each scene has it own word)
I set second scene like a overlay with it's own world, then physic in the second scene doesn't work.
When I choose same word for both scene it works. Strange.

jm
forumtest
Posts: 2
Joined: Thu Mar 02, 2006 3:16 pm

forumtest, please ignore

Post by forumtest »

forumtest, please ignore
forumtest
Posts: 2
Joined: Thu Mar 02, 2006 3:16 pm

Lighting sometimes gets inverted, crashing problem

Post by forumtest »

Second (and last) Mail2Forum test. Sorry for the mails.
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Erwin


erwincoumans.com writes:
forumtest, please ignore


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