I'm totally new to the bullet physics engine, as far as I can see it's a awesome!!
Trying to port the hello world sample, I had changed the next part of the library in order to get bullet working under 24 MB of memory :
Code: Select all
struct btDefaultCollisionConstructionInfo
{
m_defaultMaxPersistentManifoldPoolSize(65535),
m_defaultMaxCollisionAlgorithmPoolSize(65535),
m_defaultStackAllocatorSize(5*1024*1024)
Code: Select all
struct btDefaultCollisionConstructionInfo
{
m_defaultMaxPersistentManifoldPoolSize(1024),
m_defaultMaxCollisionAlgorithmPoolSize(1024),
m_defaultStackAllocatorSize(1*1024*1024)
Some information about this?
Also if someone could point me to another parts of the engine that need to be changed in order to
minimize the memory consumption it would be great.
Many thanks!