Raising Collision Events to the outer world

arithma
Posts: 3
Joined: Mon Jun 09, 2008 8:30 pm

Raising Collision Events to the outer world

Post by arithma »

I'm new to the bullet library and here in the forums..
I'm integrating bullet into a game engine and we need some event raising capability.. I am awfully lost to where I should look and where to plug the event raising code. Best thought so far was to derive from the collision algorithms in the tables (as in the box-box algorithm which is what we're looking for) and raising the event from there. I'm hoping there's a better and easier alternative..

Thanks in advance
chunky
Posts: 145
Joined: Tue Oct 30, 2007 9:23 pm

Re: Raising Collision Events to the outer world

Post by chunky »

There are collision callbacks. http://chunkyks.com/bulletthings.pdf

Gary (-;