I'm new to the bullet library and here in the forums..
I'm integrating bullet into a game engine and we need some event raising capability.. I am awfully lost to where I should look and where to plug the event raising code. Best thought so far was to derive from the collision algorithms in the tables (as in the box-box algorithm which is what we're looking for) and raising the event from there. I'm hoping there's a better and easier alternative..
Thanks in advance
Raising Collision Events to the outer world
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