NaturalMotion has a product called euphoria which does just this. From their site:
Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.
euphoria is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.
I was wondering if anything like this was in the works for Bullet or anyone had even talked about it. euphoria is closed co-development - which just sounds expensive - so I thought I would post something here. I was watching some videos on their site and they're really impressive, the way characters move and how things affect them and much more.
You can check out their site here: http://www.naturalmotion.com/euphoria.htm
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