force, torque and axis of rotation

Please don't post Bullet support questions here, use the above forums instead.
Gorgon
Posts: 2
Joined: Fri Nov 30, 2007 10:31 pm
Location: Germany, Heidelberg

force, torque and axis of rotation

Post by Gorgon »

Hi,
I am german and I was very lazy in English. So my language skills are
not very good... I hope you are able to understand me^^

I implement my first 2D Physics Engine. The Collision Detection with the SAT is no problem..
The main problem is the collision response. I implement the collision response with
springs ("interpenetration-method") using an RK4 integrator.

I read the articles on http://www.gaffer.org and I know the tutorials by Chris Hecker too.
The tutorials by Witkin/Baraffs are very complex for me..

My problem is, that a force effect of one or more forces changes the axis of rotation..
and I don't know how to calculate its position?!
Image

The other question is how to calculate the resulting force and torque.
Yes I could add all forces and torques.. But in this case I can't just add the torques(?!):
Image

I guess.. the axis of rotation is anywhere between the points of application of
force1 and force2. And the torque results by the pair of forces (F1 and F2) ?!

So I'm a bit confused :shock:

Thanks!
Gorgon
Gorgon
Posts: 2
Joined: Fri Nov 30, 2007 10:31 pm
Location: Germany, Heidelberg

Re: force, torque and axis of rotation

Post by Gorgon »

Why you do not want to answer to me? Is this question too stupid?!
Is the only possible solution Lagrange?!

Gorgon