Rigid body dynamics simulations

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TheChuckster
Posts: 2
Joined: Fri Nov 09, 2007 3:34 am

Rigid body dynamics simulations

Post by TheChuckster »

Hello! I am an amateur OpenGL 3D game developer and a high school senior. Lately, I've been working with 3D rigid body dynamics simulations in C++. Recently, I wrote a flight simulation that uses lift/drag coefficient lookup tables with NCAA airfoil wind tunnel test data, time-corrected Verlet numerical integration, and a hackish contact method using microcollisions. If you really are interested, I did a You Tube video on it at http://www.youtube.com/watch?v=e5tIDCB-8D8

Any how, I am doing my high school senior research project on rigid body dynamics simulations. For one of my sources, I would like to conduct an interview. I have posted a short list of simple questions about rigid body dynamics and future applications of physics simulations that anyone can BS their way through in about 10 minutes: http://thechuckster.homelinux.com/~chuck/interview.txt

I would greatly appreciate any help with my project. I hate bugging you guys since you probably would rather be coding instead. :P Nonetheless, this would be a big help. I'm venturing outside the realm of academic formalities with this "radical" topic, and I don't know anyone in real life that I could conduct this interview with. Thanks in advance!