Collision detection for meshes with changing topology

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jorrit5477
Posts: 3
Joined: Wed Oct 18, 2006 6:09 pm

Collision detection for meshes with changing topology

Post by jorrit5477 »

For a research project at school I am looking into the possibilities of using third party collision detection libraries, which can be used for objects with changing topoplogy (breaking, cutting) for real-time simulations. Most collision detection libs, like Opcode, RAPID, etc. provide methods for deformable objects, of which the connectivity will not change. And probably rebuilding a full BV tree is not very efficient.

Does anybody have knowledge of a library which can be used for efficient handling of topology changed meshes and can point me towards?

Maybe there are no libraries which do support this. If not, what are the best places to look to get a good start?

Regards,
Jorrit