Another test build for Blender Game Engine with Bullet physics:
- bug fixes in crashing armatures (should fix issues reported in this thread)
- some bug fixes in Bullet physics system, raycast and broadphase
- added 'dynamic' only, without rotation, useful for character control (using a special hinge constraint)
- vehicle using hinges and cylinder shapes (only for 4x4 wheel, not recommended for faster driving, use the raycast vehicle instead)
- Bullet with collision sensor on added objects
- deterministic behaviour (no use of quickstep, but Bullet sequential impulse constraint solver, without randomized constraint ordering)
Blender 2.42 Win32 executable:
http://www.continuousphysics.com/ftp/pu ... view15.zip
Rigidbody Demos:
http://www.continuousphysics.com/ftp/pu ... view15.zip
Blender 2.42 preview 15 (updated with bugfixes)
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Blender 2.42 preview 15 (updated with bugfixes)
Last edited by Erwin Coumans on Sat May 13, 2006 12:40 am, edited 3 times in total.
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hi, i tested on the game i've been working on, and currently the preview 14 build doesn't crash, but seems to loop infinitely - so it has to be quitted anyway.
In previous builds it sometimes didn't crash - if there was a bug in script , but a serios one, eg in syntax, so the script didn't compile, sometimes really crashes are connected this way with python,...
and yes, now i tested, it's the same with this build, please, try my file -
http://plant.ffa.vutbr.cz/~novak/dwnflz ... wins26.zip
try to run it, then hit escape it should stop and do nothig(loop?), after that do another test, load it, add a stupid bug in the script called engine , then run and escape. maybe It could be just because the armature controllers don't get added this way at all, but i don't know, usually it happens if there's a such script with always actuator.
Certainly, some crashes had to do with constraints, as you've written in the cvs commit(i read cvs commits so i know what's happening), but i cannot test with my file currently.
regarding my crashes, they maybe have to do something also with car, i don't know, before i also used p2p constraints, but they are out now.
Yes, and i found another little bug with the new dynamic nonrigid objects - if you start my file, notice that material friction isn't applied(the actors slip of slope), until you move them - then everything works perfectly.
and yes ---- Thanks !!!
In previous builds it sometimes didn't crash - if there was a bug in script , but a serios one, eg in syntax, so the script didn't compile, sometimes really crashes are connected this way with python,...
and yes, now i tested, it's the same with this build, please, try my file -
http://plant.ffa.vutbr.cz/~novak/dwnflz ... wins26.zip
try to run it, then hit escape it should stop and do nothig(loop?), after that do another test, load it, add a stupid bug in the script called engine , then run and escape. maybe It could be just because the armature controllers don't get added this way at all, but i don't know, usually it happens if there's a such script with always actuator.
Certainly, some crashes had to do with constraints, as you've written in the cvs commit(i read cvs commits so i know what's happening), but i cannot test with my file currently.
regarding my crashes, they maybe have to do something also with car, i don't know, before i also used p2p constraints, but they are out now.
Yes, and i found another little bug with the new dynamic nonrigid objects - if you start my file, notice that material friction isn't applied(the actors slip of slope), until you move them - then everything works perfectly.
and yes ---- Thanks !!!