Does bullet physics in blender work well with cars for turning, spinning out of control, etc? I'm new to this and I'm trying to decide if I should use blender with bullet physics.
Thank you.
Vehicle physics?
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- Joined: Tue Feb 20, 2007 4:56 pm
Re: Vehicle physics?
Well, at least you gave people more than 21 hours to answer.
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- Joined: Mon Dec 04, 2006 12:08 am
Re: Vehicle physics?
Yes it can and does
Use f1 f2 f3 to change the scenes
Each scene uses a differnt script so make sure you are changing the settings for the right vehicle
I've add comments on most of the important parts in the vehicle script so its easier to use & understand
http://appolonius1978.googlepages.com/v ... ed_003.rar
Use f1 f2 f3 to change the scenes
Each scene uses a differnt script so make sure you are changing the settings for the right vehicle
I've add comments on most of the important parts in the vehicle script so its easier to use & understand
http://appolonius1978.googlepages.com/v ... ed_003.rar
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- Posts: 1
- Joined: Mon Mar 24, 2008 2:53 pm
Re: Vehicle physics?
I tried to record some IPO:s with the Bullet Vehicle Simulation... but i could not record the tire IPO:s.. :S How oh how?