Bullet is hosted at sourceforge, is there a way to create a mailinglist there?
With respect to inheritance versus encapsulation, you will make the project a bit more dependent. An encapsulation wrapper might protect a bit better against potential Bullet changes (although I try to minimize to change existing interface now). But ts a good idea from maintenance perspective, so yo don't need to mirror every new Bullet feature.
I will get back to you about this 'scalar' version of the interface, I have to think about the implications but I can consider it.
You should enter the Bullet showcase contest, such a port makes chance to win a playstation3/nintendo wii
Erwin
@erwin :
- Is there or can we have a "svn-commit" mailing list ?
- As I'd like to know if you intend to add non-btvector3, btquaternion methods :
Idea would be to have both
the latter would be usable directly from Ogre code ?
As I have to make new getter anyway, it's certainly not mandatory in Bullet core Code, but may help other "wrappers" or even c-physic interface
Would it automatically work if I point the SVN::notify email to bullet-committers at lists.sourceforge.net? Usually, you need to register for a mailinglist, before you can post. I wonder how this would work for an automatic mailer like SVN::notify.
The list will take a few hours to 'activate', so we have to wait.
Thanks for the tip,
Erwin
Hey,
So far the COLLADA exporter for blender looses some information behind the conversion in Blender(vertex colors / smooth normals).
I honestly think a blend file reader is just the perfect solution (for my problems anyway). As Erwin pointed out a blend2dae would be a useful tool as well
That's a message for Tuan Kuranes : do you have anything working
for your bullet wrapper? I'll be very interested in any code you have
to integrate bullet in Ogre (for the collision part).
I put together a small .blend parser. It still has some issues with invalid floats. The strange thing is the same file parsed inside blender seems to contain incorrect values as well. So something is wrong somewhere. Its just a testing release anyway and will need lots more work to actually be useful.
This has been tested on 64|32bit Linux, and 32bit windows, as well as files saved in big endian. File versions as far back as 225 have been tested also, but its best to save in 242 or later.
downloaded the example and can't play around with bullet have a linking error that i have been triing to debug and was hoping someone in the community could help out with it.
BulletOgreTest error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl Ogre::WindowEventUtilities::messagePump(void)" (__imp_?messagePump@WindowEventUtilities@Ogre@@SAXXZ) referenced in function _main
pognibene wrote:That's a message for Tuan Kuranes : do you have anything working
for your bullet wrapper? I'll be very interested in any code you have
to integrate bullet in Ogre (for the collision part).
PhysiczJunk33 wrote:downloaded the example and can't play around with bullet have a linking error that i have been triing to debug and was hoping someone in the community could help out with it.
BulletOgreTest error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl Ogre::WindowEventUtilities::messagePump(void)" (__imp_?messagePump@WindowEventUtilities@Ogre@@SAXXZ) referenced in function _main
I'm getting the same problem now (using VS2005 sp1).
Does anyone know the solution?