Hi, it's amazing this new Physics System, but I notice that the gravity (9.8 ) is not working like in the real world, the objects are follow too slow, or maybe the old SUMO Physics that were doing they go fast, I do not know.
Nice work.
Gravity value
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new build 15 july 2005 fixes gravity ?
can you test the latest 15 july 2005 build ?
I'm waiting for Feedback.
I'm waiting for Feedback.
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Hm.
Without "All Frames" it still looks a bit slow. But maybe I this is because there is no real comparison and scale. Nobody of us has seen 2x2x2m boxes with 1kg weight fallin on a stack
I guess you use 1m equals 1 Blenderunit (be)?
What goes into the simulation? I guess:
- mass
- damping (but somehow strange, 0 seems to be most damping, 1.0 no damping)?
- DYN from Material? (could not see a difference yet)
- more?
Small objects seem to have the tendency to fall through a plane/box if the reach a high speed (well 10cm box 1kg falling from 20m)
If you remove a box from the stack the others seem to be quite sticky, I would expect in reality that the ones above the gap would fall nearly with not much friction.
I need to get more feeling for Bullet physics.
Cant wait to have the motion actuator working to shoot something through a stack of boxes...
Without "All Frames" it still looks a bit slow. But maybe I this is because there is no real comparison and scale. Nobody of us has seen 2x2x2m boxes with 1kg weight fallin on a stack
I guess you use 1m equals 1 Blenderunit (be)?
What goes into the simulation? I guess:
- mass
- damping (but somehow strange, 0 seems to be most damping, 1.0 no damping)?
- DYN from Material? (could not see a difference yet)
- more?
Small objects seem to have the tendency to fall through a plane/box if the reach a high speed (well 10cm box 1kg falling from 20m)
If you remove a box from the stack the others seem to be quite sticky, I would expect in reality that the ones above the gap would fall nearly with not much friction.
I need to get more feeling for Bullet physics.
Cant wait to have the motion actuator working to shoot something through a stack of boxes...
>Small objects seem to have the tendency to fall through a plane/box if the reach a high speed (well 10cm box 1kg falling from 20m)
The actual time of impact (continuous collision) is not enabled yet, althought the whole infrastructure and code is there. This will prevent missing collisions.
- friction is unreasonably high at the moment (I use a hardcoded constant).
not all things are hooked up actually. I focussed on your statement on open source:
"release early, release often!"
Thanks Calli !
The actual time of impact (continuous collision) is not enabled yet, althought the whole infrastructure and code is there. This will prevent missing collisions.
- friction is unreasonably high at the moment (I use a hardcoded constant).
not all things are hooked up actually. I focussed on your statement on open source:
"release early, release often!"
Thanks Calli !
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