Talk:MotionStates

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I don't think the Ogre3D example will work because setWorldTransform() never copies the given transform to mPos1, resulting in every call to getWorldTransform() to get the stale value of mPos1. Anyone tried this? -- Figgles

You could really write a better definition of what a motionstate really is. I mean, something like "position of an object that has moved" or similar... the concept remains very fuzzy to me. --Sig 09:59, 23 July 2010 (UTC)

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