Simulation Software
From Physics Simulation Wiki
Contents |
Open Source & Free for commercial use on game consoles
- Box2D, ZLib license, http://box2d.org
- Bullet Physics Library, Zlib license: http://bulletphysics.com
- IBDS, ZLib license , http://www.impulse-based.de
- Open Dynamics Engine (ODE), BSD license: http://www.ode.org
- OpenTissue, ZLib license:http://www.opentissue.org
- Tokamak, BSD license: http://sourceforge.net/projects/tokamakp
Open Source (L)GPL & not free for commercial use on game consoles
- Dynamechs: http://dynamechs.sourceforge.net
- Dynamo, http://home.iae.nl/users/starcat/dynamo
- Fast CCD collision detection library, http://graphics.ewha.ac.kr/fast
- physsim: http://physsim.sourceforge.net
- SOLID 3.5 collision detection library, http://www.dtecta.com
- Springhead, http://springhead.info/index.en.php
Open Source, unknown license
- Jiglib, http://www.rowlhouse.co.uk/jiglib
- Aero, http://www.aero-simulation.de
- nV Physics Engine, http://www.thephysicsengine.com/
- OpenMASK, http://www.irisa.fr/siames/OpenMASK
- Pulsk: http://www.ngaloppo.org/courses/comp259/pulsk
Closed Source & Free for commercial use
- Newton http://www.physicsengine.com
- Chrono::Engine physics library, http://www.deltaknowledge.com/chronoengine
- Fastcar, http://www.oxforddynamics.co.uk
Closed Source & Commercial
- Havok: http://www.havok.com
- Ageia/Novodex: http://www.ageia.com
Abstraction Layers
- Physics Abstraction Layer (PAL), http://sourceforge.net/projects/pal
