Opelman Contest2010
From Physics Simulation Wiki
The Puppeteer
Description
2.5D platform game. The player controls the puppeteer's hand (up,down,left,right) which in turn 'pulls' the puppet along by its string. The player also controls the puppet's movement (jump, attack, misc.). Together the player must avoid enemies in the air (the hand) and on the ground (the puppet) while advancing over common platform elements (jumps, holes, platforms). This will use bullet physics with rigid joints for the 'string' along with other physics. The game will be assembled using logic bricks only and will have the best graphics I can pump out in the upcoming months using normal maps, lightmap baking, and smooth objects.
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