Launcher
From Physics Simulation Wiki
NEWS:
7-02
Alot of the graphics work is already finished right now, just have some finishing touches left to do. As far as gameplay goes, the basic controls/physics are done, but alot of gameplay work still is left do(which I will probably finish most of next week.)
TODO:
graphics: texture cannonball, refine cannon textures(add details/shaders?), refine water(underlying sand, etc.), refine sky(add sun, etc.), splash effects for when cannonball hits water, finish texturing targets, extra details.
gameplay: points system/high score, target movements/variable speed, changing of levels, GUI/menus, simple options, music, anything extra.
Basic Info:
- Basically, the player shoots cannonballs from a cannon, while trying to hit moving targets. Originally I wanted to shoot a ragdoll clown from the cannon, which would have made it alot more interesting, but I dont know of anyway you can set up a ragdoll system to work with an IK armature rig...too bad.:( I still might shoot a blocky test dummy instead of a cannonball at the end, but im still not sure.
Screens:
[1]
This is an early graphics shot. no GUI yet, and there is still alot of graphics enhancements left to do. The grass, water, sky, and shadows are completely animated too, and the shooting effects look nice when animated.
