Getting Started
From Physics Simulation Wiki
Bullet Getting Started
If you haven't installed yet, see Installation. When you are installed, explore the Demos. The following resources are for incorporating Bullet into your own project.
Step by step instructions on how to implement parts of Bullet in your application
- Creating a project from scratch - step by step setup for Windows Visual Studio and Mac OSX Xcode
- Glossary of Terms - a glossary of the terms you'll likely come across in these documents.
- A Hello World app ensures that your build is working optimally. This also documents some of most high-level aspects of Bullet.
