DirectX heightmap in bullet
Posted: Fri May 02, 2014 9:48 am
Hello!
Me and some friends are trying to make a game based on an old boardgame where you tilt the board and in turn makes a marble roll in a labyrinth.
How do we, in the simplest way, incorporate a heightmap loaded in directX into bullet as a RigidBody so that gravity works?
//Pappskiva
Me and some friends are trying to make a game based on an old boardgame where you tilt the board and in turn makes a marble roll in a labyrinth.
How do we, in the simplest way, incorporate a heightmap loaded in directX into bullet as a RigidBody so that gravity works?
//Pappskiva