Featherstone Multi-Body Motor
Posted: Sat Apr 05, 2014 7:53 pm
Hello,
I am trying to make a robot with Bullet using the Featherstone multi-body solver, since the generic 6 DOF joints were too weak.
I have the multi-body falling on the ground. I added btMultiBodyJointMotor's in order to try to control the robot, but I cannot figure out how to use it.
The target velocity is accepted in the constructor, but is declared protected? So how do I change the motor?
Thank you for any help you can offer.
I am trying to make a robot with Bullet using the Featherstone multi-body solver, since the generic 6 DOF joints were too weak.
I have the multi-body falling on the ground. I added btMultiBodyJointMotor's in order to try to control the robot, but I cannot figure out how to use it.
The target velocity is accepted in the constructor, but is declared protected? So how do I change the motor?
Thank you for any help you can offer.