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Collision & contacts <=?=> LCP

Posted: Sat Mar 15, 2014 8:42 am
by ljb
I'm a green hand.There is a question about LCP.Who can give me some information.
Collision & contacts <=?=> LCP
My english is poor!
Thx!

Re: Collision & contacts <=?=> LCP

Posted: Mon Mar 17, 2014 6:01 pm
by bone
If you want to solve for contacts, you need to solve an MLCP (mixed linear complementarity problem).

Re: Collision & contacts <=?=> LCP

Posted: Sun Mar 23, 2014 4:27 am
by ljb
thank !
I need some tutorial and paper.Where can I find?
:D :D :D

Re: Collision & contacts <=?=> LCP

Posted: Mon Mar 24, 2014 4:37 pm
by bone
A lot of people seem to learn from Box2D by extending it into 3D.

Re: Collision & contacts <=?=> LCP

Posted: Mon Mar 24, 2014 4:39 pm
by bone
Box2D is the first link in this thread, but the whole thread has some good resources to look at:

http://www.bulletphysics.org/Bullet/php ... p?f=6&t=63

Re: Collision & contacts <=?=> LCP

Posted: Mon Mar 24, 2014 10:24 pm
by ljb
Thank your help! :lol: :lol:

Re: Collision & contacts <=?=> LCP

Posted: Fri Aug 22, 2014 1:54 pm
by ljb
I got it!!!!Any box(special OBB) in 3d space is convex,The method of the shortest distance between two convex is quadratic programming.To solve quadratic programming is LCP.
My English is poor!

:lol: :lol: :lol: :lol: