A new build of Blender 3.38 with bullet rigidbody dynamics.
+Hooked up Bullet raycasting to raycast sensor
+Mouse over sensor works, including mouse over all (see jenga7)
+Additional python methods in module PhysicsConstaints
+Uses Bullet constraint solver by default (not ode quickstep)
http://www.continuousphysics.com/ftp/pu ... aug17a.zip
Enjoy,
Erwin
New Bullet Gameblender build, 17 August 2005
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hi i have played with the point to point constraints and mouse over.
the demo is here:
http://www.ffa.vutbr.cz/~novak/dwnflz/p2p2.blend
see what happens after some time when some of the objects get freezed.
there are also some strange impulses going through the mesh, maybe caused by the size of the intersecting spheres?
by clicking on the spheres you can play with the system.
Maybe could be added to the testing files?
the demo is here:
http://www.ffa.vutbr.cz/~novak/dwnflz/p2p2.blend
see what happens after some time when some of the objects get freezed.
there are also some strange impulses going through the mesh, maybe caused by the size of the intersecting spheres?
by clicking on the spheres you can play with the system.
Maybe could be added to the testing files?