bullet physics on shuttered objects
Posted: Thu Oct 03, 2013 10:15 am
In maya 2013, i have created cube and shuttered with pdi and cleaned the pdi data and made the object as a regular polygon object.
Now, I have applied dynamic rigid body for cube and sphere as a kinametic rigid body and animated the sphere as sphere is colliding with cube. when i play the simulation cube is exploding without contacting sphere.
can any one tell me.
thanks in advance
Now, I have applied dynamic rigid body for cube and sphere as a kinametic rigid body and animated the sphere as sphere is colliding with cube. when i play the simulation cube is exploding without contacting sphere.
can any one tell me.
thanks in advance