Physics/animation engineer position @ NaturalMotion
Posted: Fri Aug 30, 2013 3:39 pm
We're looking for a Behaviour Engineer to join the technology team at NaturalMotion (Oxford, UK) - working on procedurally generating human/animal motion in real time using physics simulation and artificial intelligence.
There's more information about the technology and its uses in video games on our website http://www.naturalmotion.com/middleware/euphoria/, and here's a video (albeit a little old) showing it in action: http://www.youtube.com/watch?v=HauN98naZ9U.
The work brings together the areas of physics simulation, control systems, maths, software engineering, artificial intelligence and aesthetic judgement/understanding of animation quality.
If you're interested and have experience in these areas, please contact NaturalMotion directly (see below), or feel free to send me a message if you have any questions or want a better idea about what we do.
- Danny
Here are the details from the advert on our website: http://www.naturalmotion.com/behaviour-engineer/3442/
Responsibilities
The Behaviour/Technology team are responsible for the creation of cutting edge physics-based behaviours for interactive 3D character control. This role will suit individuals from an engineering or applied mathematical background with an interest and ability to find innovative solutions to the problem of synthesizing physical human animation. Utilising your strong technical capability, you will design and implement real time controllers for dynamically simulated characters.
Experience and Skills
• Background in advanced engineering, applied maths and/or physics
• Have a good eye for believable human motion
• Worked with articulated bodies and/or physical animation
• Experience with third party physics engines or in-house / proprietary physics engines
• 2+ years’ experience in C++ application development
Want to really stand out? Know about these!
• Proven experience in integrating third party or proprietary technology into games engines
• Ability to lead small development teams (up to 4 people) and manage customer relationships
• 2+ years games industry background
• Graduates also considered with relevant background and experience
• Familiarity with 3D animation tools (Maya, 3DSMax and / or XSI
There's more information about the technology and its uses in video games on our website http://www.naturalmotion.com/middleware/euphoria/, and here's a video (albeit a little old) showing it in action: http://www.youtube.com/watch?v=HauN98naZ9U.
The work brings together the areas of physics simulation, control systems, maths, software engineering, artificial intelligence and aesthetic judgement/understanding of animation quality.
If you're interested and have experience in these areas, please contact NaturalMotion directly (see below), or feel free to send me a message if you have any questions or want a better idea about what we do.
- Danny
Here are the details from the advert on our website: http://www.naturalmotion.com/behaviour-engineer/3442/
Responsibilities
The Behaviour/Technology team are responsible for the creation of cutting edge physics-based behaviours for interactive 3D character control. This role will suit individuals from an engineering or applied mathematical background with an interest and ability to find innovative solutions to the problem of synthesizing physical human animation. Utilising your strong technical capability, you will design and implement real time controllers for dynamically simulated characters.
Experience and Skills
• Background in advanced engineering, applied maths and/or physics
• Have a good eye for believable human motion
• Worked with articulated bodies and/or physical animation
• Experience with third party physics engines or in-house / proprietary physics engines
• 2+ years’ experience in C++ application development
Want to really stand out? Know about these!
• Proven experience in integrating third party or proprietary technology into games engines
• Ability to lead small development teams (up to 4 people) and manage customer relationships
• 2+ years games industry background
• Graduates also considered with relevant background and experience
• Familiarity with 3D animation tools (Maya, 3DSMax and / or XSI