This version uses the Bullet's own penalty method solver, and its GJK convex collision detection:
It has the option to show the lifetime of contactpoints, and to toggle deactivation (c and d keys)
http://207.234.235.180/ftp/pub/test/Bul ... csDemo.zip
This one uses the gameblender renderer:
http://207.234.235.180/ftp/pub/test/bulletrampdemo.zip
For sourcecode, login and visit the Bullet forum here:
http://207.234.235.180/Bullet/phpBB2/lo ... =3&start=0
A couple of new Bullet GJK Physics demos
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