Angular velocity integration
Posted: Sat May 11, 2013 10:57 am
Hi folks,
Sorry for the noob question, but I got my boxes stacking by dividing the angular velocity by 1/2. Erin's Iterative dynamics states that the *quaternion* integration is achieved by:
q2 = q1 + dt/2 * q1 * w2
The factor of 1/2 in there seems to be required for the quaternion integration. I don't do my integration via quaternions, I do it with matrix math. Do I still need to divide by 2 for a matrix integration?
Thanks in advance,
Mike
Sorry for the noob question, but I got my boxes stacking by dividing the angular velocity by 1/2. Erin's Iterative dynamics states that the *quaternion* integration is achieved by:
q2 = q1 + dt/2 * q1 * w2
The factor of 1/2 in there seems to be required for the quaternion integration. I don't do my integration via quaternions, I do it with matrix math. Do I still need to divide by 2 for a matrix integration?
Thanks in advance,
Mike