Blender exporter for compound collision shapes
Posted: Thu Jul 12, 2012 12:44 am
I've written an open-source export script for Blender that extracts compound physics collision shapes authored in Blender and writes them to a YAML text file for use in a Bullet physics application.
Your C++ application will create a parent btCompoundShape and then parse the exported YAML text file to create the child shapes. The exporter supports the following shapes: Box, Sphere, Cylinder, Cone, Capsule, and ConvexHull
Here's my blog post with more information about the exporter:
http://www.stuartdenman.com/blender-phy ... -exporter/
The python addon script is available for download on my Google Code repository (see blog post for link).
Have fun!
Your C++ application will create a parent btCompoundShape and then parse the exported YAML text file to create the child shapes. The exporter supports the following shapes: Box, Sphere, Cylinder, Cone, Capsule, and ConvexHull
Here's my blog post with more information about the exporter:
http://www.stuartdenman.com/blender-phy ... -exporter/
The python addon script is available for download on my Google Code repository (see blog post for link).
Have fun!