ray cast based collision detection for deformable objects
Posted: Tue Apr 17, 2012 8:16 am
Dear Group,
I want develop a ray cast based collision detection for deformable objects using bullet,
hoping to get a faster computation.
Can you tell me what are the main drawbacks and advantages of such approach compared to traditional ones?
Best Regards,
Francesco
I want develop a ray cast based collision detection for deformable objects using bullet,
hoping to get a faster computation.
Can you tell me what are the main drawbacks and advantages of such approach compared to traditional ones?
Best Regards,
Francesco