Objects bounce on triangle mesh edges
Posted: Sat Feb 04, 2012 6:54 pm
The moving object is a constraint-based vehicle, it has springs to damp bumps on ground's surface. The ground is represented by static triangle mesh shape (bvh).
I use btInternalEdge utility, but wheels still do bounce on edges of perfectly flat triangle surface.
Maybe enabling split impulse helps a bit, but I can't state that for sure.
What can I do to minimize this annoying effect?
I use btInternalEdge utility, but wheels still do bounce on edges of perfectly flat triangle surface.
Maybe enabling split impulse helps a bit, but I can't state that for sure.
What can I do to minimize this annoying effect?