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Sfera: a game with real-time path tracing rendering

Posted: Tue Dec 13, 2011 9:27 am
by Dade
Sfera is a game, mostly written using OpenCL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine. The source code and some pre-compiled binary is available at http://code.google.com/p/sfera

A demo video is available at http://www.youtube.com/watch?v=Dh9uWYaiP3s and should explain how Sfera works.
sfera.jpg
Sfera includes few un-conventional technical choose like a BVH with sphere bounding box (to reduce GPU threads divergence), brute force path tracing (i.e. no direct light sampling), the capability to store many data on constant GPU memory, etc. As result it can achieve some impressive number in term of raw samples/sec (i.e. over 1 Giga-samples/sec).

Re: Sfera: a game with real-time path tracing rendering

Posted: Sat Dec 17, 2011 6:29 pm
by RBD
Weee! The "path" to the future. nice Dade. :D

Re: Sfera: a game with real-time path tracing rendering

Posted: Sun Dec 18, 2011 3:10 pm
by Dade
RBD wrote:Weee! The "path" to the future. nice Dade. :D
Chiaroscuro, are you ? :wink: