Shine Runner uses Bullet (iOS & Android)
Posted: Sun Dec 04, 2011 3:55 am
Howdy Folks,
Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou.
http://www.vectorunit.com/shinerunner
Bullet handles all the collision detection and rigid body simulation. Our engine calculates all water-related forces (buoyancy, drag, lift).
Ralf Knoesel
Vector Unit Inc
Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou.
http://www.vectorunit.com/shinerunner
Bullet handles all the collision detection and rigid body simulation. Our engine calculates all water-related forces (buoyancy, drag, lift).
- Bullet-related notes
- Bullet runs on its own thread at 60hz
- Using SI units throughout
- Boats are about 4m long and have a mass of 2000kg
- Using btDbvtBroadphase
- On iPhone 3GS (min spec device), ragdoll simulation is simplified: they fade out right away, don't collide with stuff and don't interact with water. On all other devices ragdolls are fully interactive before fading out.
Ralf Knoesel
Vector Unit Inc