Blender 2.43: demos and Bullet Physics Contest 2007!

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Appolonius
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Post by Appolonius »

ah yes works now :D thanks erwin :)
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Erwin Coumans
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Post by Erwin Coumans »

Appolonius wrote:it was the only vehicle script that i know that you included with your older demo files.
Can you be more clear?

The official Blender 2.42 physics demos are:
http://download.blender.org/demo/test/e ... view34.zip

This contains a vehice demo vehicle3_Steering fix.blend

This demo should still work with Blender 2.43. There is no work planned for this at the moment (no time).

Thanks,
Erwin
Appolonius
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Post by Appolonius »

yea thats the one. vehicle3_Steering fix.blend

was just wondering if its going to be updated at all. if its always going to be a script.

im not rushing or aking you to do it.. was just wondering about it :)

think i'll use it to make some demos.. :D
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Erwin Coumans
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Post by Erwin Coumans »

Having a better GUI for vehicles etc. would be nice, but not for Blender 2.43 release. Perhaps later.

I am going to change the axis to be defined in degrees, instead of radians.
This means you can precisely specify 90 degrees etc. However, it will break your nice demos again.
http://www.continuousphysics.com/ftp/pu ... -win32.zip


Can you upgrade your demos using preview 9?
Thanks,
Erwin

Appolonius wrote:yea thats the one. vehicle3_Steering fix.blend

was just wondering if its going to be updated at all. if its always going to be a script.

im not rushing or aking you to do it.. was just wondering about it :)

think i'll use it to make some demos.. :D
Appolonius
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Joined: Mon Dec 04, 2006 12:08 am

Post by Appolonius »

For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees

Edit - it seems even a newly created file uses the radian method
Edit 2 - created new in 2.43 preview 9 - http://www.box.net/public/89b0p4qe57
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Erwin Coumans
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Post by Erwin Coumans »

OK, the preview9 for Windows was accidently still the old version (Mac OS X preview9 is fine).

Please use preview 9b (or later):
http://www.continuousphysics.com/ftp/pu ... -win32.zip

Please also read Physics Tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips

Thanks for the feedback again,
Erwin
Appolonius wrote:For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees

Edit - it seems even a newly created file uses the radian method
Edit 2 - created new in 2.43 preview 9 - http://www.box.net/public/89b0p4qe57
Last edited by Erwin Coumans on Tue Dec 19, 2006 12:35 am, edited 1 time in total.
Appolonius
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Post by Appolonius »

oh wow thanks erwin! everything working good again.. odd tho sometimes the bounds are off the object.. even after a alt-r & ctrl-a and also(but it seems random that my problem of parenting/child compounding, and yup i dont use compound on the children and i do set the bounds on children.. seems random for some reason, sometimes it works sometimes not.. kinda odd.

Edit - another bug?

after applying the alt-r & ctrl-a and applying box bounds to the "floor" cube
i go into edit mode and move the vertices down one and the bounds are messed up.
Here is the example same floor, one with moved vertices
http://www.box.net/public/l71063vgqg

Edit 2 - sorry about all the silly questions.. it seem if i hit "center new" it fixes the bounds.. but should we really have to do that? i dont really now if theres a reason for it or not


[admin] -> please read the Physics Tips, especially tip 8:
http://www.continuousphysics.com/mediaw ... ysics_Tips
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blendermf
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Trampoline Demo

Post by blendermf »

Here is the trampoline demo that I created. It is now updated for preview 9b just like you requested.

Screenshot:

Image

Download Link - Tramp.blend
Appolonius
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Post by Appolonius »

nope.. applying "center new" did not correct this..

example - http://www.box.net/public/8gv7tx2kty

oh I'm also not complaining about stuff not working ;)
just trying to find bugs :)
Appolonius
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Post by Appolonius »

ok heres a file with the compound bug.. for some reason it dont always work

http://www.box.net/public/5bfgry67hh

the wheel is parented to the "truck" chasse with compound clicked on the chasse
Appolonius
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Post by Appolonius »

Woot! thx erwin, checking preview 10 now
Appolonius
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Post by Appolonius »

wow thats great! extremely useful! now i can see whats going on around here :D
p00f
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Joined: Mon Dec 25, 2006 4:45 am

Post by p00f »

WOOT!

Thanks Erwin!

Merry Xmas :)

I gonna try # 11 now :)
STELLA
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Joined: Sat Apr 22, 2006 12:40 am

Post by STELLA »

thanks erwin :D

happy holidays
p00f
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Joined: Mon Dec 25, 2006 4:45 am

Post by p00f »

Edit:
Sorry! it is a change to blender that was ment to be.
The new hot key is control Q.

Orginal message :

Hi there!

Build 11c dose not allow the hotkey Q to quit blender for me. (windows XP X64)


just a FYI :)


keep up the great work, I love all this new stuff you guys are doing :)
hope you are getting enough sleep :)