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I miss my game engine

Posted: Wed Aug 17, 2011 7:50 pm
by dneckels
http://www.youtube.com/watch?v=-k7_mzpV ... rofilepage

Okay not using bullet directly but:
1) Uses the simplex solver from bullet
2) physics engine heavily influenced by my browsing and understand of bullet source code.

As I've said before, bullet is a great didactic episode! Thanks!

Haven't worked on the project for six months, getting the itch to start again.

Another example (quake level + some physics objects):
http://www.youtube.com/watch?feature=pl ... D6XI_JU-Js

This one uses the bullet convex plane to point solver to add all the quake brushes to my collision engine.
I have a kd-tree above my broadphase collision that allows for an arbitrarily large static world to exist in realtime.
so, kd-tree -> Sweep and Prune -> GJK.