Rigidbody center of mass and world position decoupling
Posted: Wed Jun 22, 2011 3:21 pm
Hi,
I'm new to Bullet and had a question about the Rigidbody's Center of Mass.
I noticed that the center of mass of a rigid body is also its world transform.
Is there a way to decouple the two? It would be convenient for mapping rigid body transforms to graphics meshes (ex, ragdolls to skeletons).
As is right now, I'll have to store a trans offset to go from Rigid Body trans to skeleton bone trans.
Thanks in advance,
cg
I'm new to Bullet and had a question about the Rigidbody's Center of Mass.
I noticed that the center of mass of a rigid body is also its world transform.
Is there a way to decouple the two? It would be convenient for mapping rigid body transforms to graphics meshes (ex, ragdolls to skeletons).
As is right now, I'll have to store a trans offset to go from Rigid Body trans to skeleton bone trans.
Thanks in advance,
cg