New Bulletblender 2005 july 31, version in the middle of some changes and lots of debugging.
don't expect anything. perhaps the friction is hooked up, not sure
http://www.continuousphysics.com/ftp/pub/test/
http://www.continuousphysics.com/ftp/pu ... ly2005.zip
Enjoy,
Erwin
ps: work in progress, not optimized. very slow concave triangle mesh support due to lack of bounding volume hierarchy
new alpha version Bulletblender 2005 july 31
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new alpha version Bulletblender 2005 july 31
Last edited by Erwin Coumans on Sun Jul 31, 2005 6:11 pm, edited 3 times in total.
nice, but why is fps to slow?
for example "FallingOnSymbol"runs on my computer more or less on 12 fps.
& other examples around 45-50fps, that is not much.
SYSTEM: Windows XP/ BLENDER: 2.37a in this case bullet/ PYTHON: 2.3.3 // HARDWARE: PC / DELL precision 340, P 4, CPU 2.4Ghz, Ram 1GB
GRAPH.CARD: NVidia Quadro 900 XGL, 128 Ram, GRAPH. DRIVERS: 6.14.10.6177
SOUND CARD: Audigi / S. DRIVER: KX 10k2 Audio drive
for example "FallingOnSymbol"runs on my computer more or less on 12 fps.
& other examples around 45-50fps, that is not much.
SYSTEM: Windows XP/ BLENDER: 2.37a in this case bullet/ PYTHON: 2.3.3 // HARDWARE: PC / DELL precision 340, P 4, CPU 2.4Ghz, Ram 1GB
GRAPH.CARD: NVidia Quadro 900 XGL, 128 Ram, GRAPH. DRIVERS: 6.14.10.6177
SOUND CARD: Audigi / S. DRIVER: KX 10k2 Audio drive