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getMotionState() after btBulletWorldImporter

Posted: Mon Feb 14, 2011 4:59 pm
by wangenent
Hi,

When I save a scene using btDefaultSerializer and then reload it using btBulletWorldImporter, it seems that all but one of the objects return a null when using getMotionState(). Am I missing anything, or is this normal? I'm using svn r2286.

Thanks,
Will

P.S.
Bullet rocks :)