Mining vehicle safety simulator, powered by Bullet
Posted: Wed Feb 02, 2011 10:32 pm
Hi all,
My company, RealSpace, has recently produced a simulation for Teck, to help train their vehicle operators on safety hazards. We used Bullet to power our vehicles and collisions.
The vehicle that operators are training on is a rubber-tired bulldozer: a 50,000 kg vehicle with fixed axis wheels and a two-part hinged chassis. We implemented it using two raycast vehicles, and a hinge constraint, and although we had to up the maximum suspension forces a little, Bullet was able to handle it extremely well.
You can read more, or see a video of the vehicle in action here.
I'd also like to thank everyone on the forums here who has answered my questions in the last year or so!
My company, RealSpace, has recently produced a simulation for Teck, to help train their vehicle operators on safety hazards. We used Bullet to power our vehicles and collisions.
The vehicle that operators are training on is a rubber-tired bulldozer: a 50,000 kg vehicle with fixed axis wheels and a two-part hinged chassis. We implemented it using two raycast vehicles, and a hinge constraint, and although we had to up the maximum suspension forces a little, Bullet was able to handle it extremely well.
You can read more, or see a video of the vehicle in action here.
I'd also like to thank everyone on the forums here who has answered my questions in the last year or so!