Impulse based rb demo.

emman
Posts: 4
Joined: Tue Jul 26, 2005 6:51 pm
Location: France

Impulse based rb demo.

Post by emman »

All colliding contacts are modeled using impulses, resting contacts are modeled using point/point constraints. Time warping is used for integration.

http://www.continuousphysics.com/incomi ... sample.rar

Note: Contact caching is brute force. Expect major slowdowns as the contact count increase.
o----o

Post by o----o »

wow.

somethimes it's slow on the begining but in few whiles its alright.
jm