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Realtime deformation of a stack of noodles, using Bullet

Posted: Tue Aug 31, 2010 3:41 pm
by astrofra
Image

Hi Guys !

I made the following test, recently.
Despite the obviously flabby nature of these meshes, I didn't use any soft body at all.
This is simply a polygon mesh, skinned & bind to a dozen of bones. Each bone was assigned a sphere shape, each sphere being linked to the next one using a "point to point" constraint.

The result is quite close to my expectations :)

The whole test was made using the GameStart 3D engine (that includes Bullet).

Please Enjoy :)

Re: Realtime deformation of a stack of noodles, using Bullet

Posted: Tue Sep 07, 2010 8:46 pm
by astrofra
Same engine as in the previous post, Bullet powered ...

http://www.youtube.com/watch?v=AZXG7reda6M

Featuring a heightmap and a bunch of raycasts to probe the ground under the buggy's wheels.
Nothing like a rocket science, but I though it could be of some interest here ... :mrgreen: