Hi,
maybe some people remember me asking questions about using bullet for a multiplayer game some months ago. I created this small demo some weeks later and have put a video of it online now. I thought I'd share it with you guys so maybe one or another gets motivation to play around with multiplayer features as well:
http://www.youtube.com/watch?v=7yVhkbnSE_w
(watch in HD)
As written in the description the game uses client side predicition to compensate for lag issues. I have not tested it via a real internet connection yet though.
Enjoy!
Multiplayer Vehicle Shooter Prototype
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- Posts: 13
- Joined: Tue Feb 02, 2010 11:48 pm
- Location: Berlin, Germany