SIGGRAPH Research Poster on Rigid Body Simulation
Posted: Sat Aug 05, 2006 7:51 am
An interesting Poster at SIGGRAPH 2006 about Rigid Body dynamics:
Rigid body simulation using a Particle Method:
http://mps.q.t.u-tokyo.ac.jp/~tanaka/
Real-time Solid Voxelization using Graphics Hardware
http://mps.q.t.u-tokyo.ac.jp/~harada/
(This can be used to approximate objects with spheres, useful in the above Particle Method approach):
Interesting physics read AND good for practicing japanese language (need to do level 3 of the JLPT this december)
Rigid body simulation using a Particle Method:
http://mps.q.t.u-tokyo.ac.jp/~tanaka/
Real-time Solid Voxelization using Graphics Hardware
http://mps.q.t.u-tokyo.ac.jp/~harada/
(This can be used to approximate objects with spheres, useful in the above Particle Method approach):
Interesting physics read AND good for practicing japanese language (need to do level 3 of the JLPT this december)